


Paddle Tennis
Know all the basic Padel Tennis rules and regulations, how to play the game, court lines, how to score points and more!
Section 1
THE COURT

1.1 Court Dimensions
1.1.1 Length: 20 meters
1.1.2 Width: 10 meters (interior measurements)
1.1.3 Service Area: Service lines are located 6.95 meters from the net.
1.1.4 Service Line Division: The area between the net and service lines is divided by a central service line, extending 20 cm beyond the service line.
1.1.5 Height Requirements
Minimum height: 6 meters (no obstructions such as spotlights)
Recommended height for new facilities: 6 meters (no obstructions such as spotlights)
1.1.6 Line Width: 5 cm, preferably white or black for contrast.
1.2 Net Specifications
1.2.1 Dimensions
1.2.2 Suspension
1.2.3 Net Posts
1.3 Court Enclosure
1.3.1 Walls
The court must be fully enclosed, with end walls measuring 10 meters and side walls measuring 20 meters.
1.3.2 End Walls
The total height must be 4 meters, with the first 3 meters as a wall (made of transparent or solid materials like glass or brick) and the top 1 meter as a metallic fence.
The material used must ensure uniform ball bounce, particularly for areas with metal fencing.
Section 2
THE BALL

2.1 Size & Weight
Diameter: 6.35 to 6.77 cm
Weight: 56.0 to 59.4 grams
Color: White or yellow
2.2 Bounce
The ball must bounce between 135 cm and 145 cm when dropped from a height of 2.54 meters onto a hard surface.
2.3 Internal Pressure
The ball’s internal pressure must be between 4.6 kg and 5.2 kg per 2.54 square cm.
2.4 Altitude Adjustments
For play above 500 meters, a different ball may be used. The bounce should be between 121.92 cm and 135 cm.
Section 3
PADEL RACKET

3.1 Structure
The racket consists of two parts: the head and the handle.
3.2 Handle
Maximum length: 20 cm
Maximum width (throat): 50 mm
Maximum thickness: 50 mm
3.3 Head
Maximum total length (head + handle): 45.5 cm
Maximum width: 6 cm
Maximum length: 45.5 cm
Maximum thickness: 38 mm
3.4 Wrist Cord
Maximum length: 20 cm
The racket must have a non-elastic wrist cord (max length: 35 cm) for safety, and its use is mandatory.
3.5 Surface
Both sides of the racket must be flat, with either a smooth or rough texture.
Section 4
SCORE IN A GAME

4.1 Traditional Scoring
4.1.1 Point Scoring
4.1.1.1 First point: “15”, second point: “30”, third point: “40”, fourth point: “Game”.
4.1.1.2 If both pairs win three points each, it's “Deuce”. The next point won gives an “Advantage”. If the same pair wins the next point, they win the game; if not, the score returns to “Deuce”.
4.1.2 Set Scoring
4.1.2.1 First pair to win 6 games, with a minimum 2-game advantage, wins the set.
4.1.2.2 If tied at 5-5, play continues until 7-5.
4.1.2.3 If tied at 6-6, a “tie-break” is applied.
4.1.3 Match Format
4.1.3.1 Best of 3 sets. Two sets must be won to win the match.
4.1.4 Third Set (No Tie-Break)
4.1.4.1 In case of a 1-1 set tie, the third set may be played without a tie-break. If tied at 6-6, the first pair to gain a 2-game lead wins.
4.2 No Advantage Scoring
4.2.1 Point Scoring
4.2.1.1 First point: “15”, second point: “30”, third point: “40”, fourth point: “Game”.
4.2.1.2 If tied at 3 points (Deuce), a “Golden Point” is played. The receiving pair chooses which side to receive from but cannot change positions.
4.2.2 Mixed Matches
4.2.2.1 In the Golden Point, the receiver must be of the same gender as the server.
4.3 Tie-Break Rules
4.3.1 Tie-Break Points
4.3.1.1 Points are called: 0, 1, 2, 3, etc.
4.3.1.2 The first pair to win 7 points with a 2-point advantage wins the tie-break and the set.
4.3.2 Serving Order
4.3.2.1 The player serving first in the set serves once from the right. The opposing team serves two points starting from the left.
4.3.2.2 Players alternate serving two points until the tie-break ends.
4.3.3 Tie-Break Set
4.3.3.1 A tie-break set is won by 7-6.
4.3.4 Next Set Serving
4.3.4.1 The player who did not serve first in the tie-break serves to start the next set.
4.4 Alternative Scoring Methods
4.4.1 Four Games or Mini Set
4.4.1.1 The first pair to win 4 games wins the set, with a minimum 2-game margin. If tied at 4-4, a tie-break is played.
4.4.2 Tie-Break to Decide the Match (7 Points)
4.4.2.1 When tied at one set each, a 7-point tie-break is played to decide the match.
4.4.3 Super Tie-Break to Decide the Match (10 Points)
4.4.3.1 When tied at one set each, a 10-point tie-break is played to decide the match.
Section 5
TIMES

5.1 Walkover
5.1.1 A “walkover” will be awarded if a player is not ready to play 10 minutes after the official start time, except for force majeure cases.
5.2 Match Scheduling
5.2.1 When matches are scheduled consecutively, the next match starts 5 minutes after the previous one ends.
5.3 Warm-up
5.3.1 A maximum of 20 seconds is allowed between points.
5.4 Rest Period Between Sets
5.4.1 A maximum rest period of 120 seconds is allowed between sets.
5.5 Tie-break Side Changes
5.5.1 20 seconds is allowed for side changes during a tie-break.
5.6 Side Changes
5.6.1 A maximum of 90 seconds is allowed for changing sides after each game. No rest is granted during a tie-break, and play is continuous.
5.7 Match Suspension
5.7.1 In case of suspension (due to rain, light issues, accidents), the warm-up time upon restart depends on the length of the suspension:
5.7.1.1 Up to 5 minutes: No warm-up
5.7.1.2 5–20 minutes: 3-minute warm-up
5.7.1.3 Over 20 minutes: 5-minute warm-up
Section 6
CHOICE OF SIDES AND SERVICE
6.1 Deciding Sides and Service
6.1.1 The choice of sides and service order is decided by a coin toss. The pair that wins the toss can choose one of the following options:
A. Choose to serve or receive first, and the opposing pair chooses the side.
B. Choose the side of the court for the first game, and the opposing pair chooses whether to serve or receive.
C. Request that the opponents make the first choice.
Section 7
CHANGES OF SIDES

7.1 General Rule for Changing Sides
7.1.1 Players must change sides after the 1st, 3rd, and every subsequent odd game in the set.
7.2 Tie Break
7.2.1 In the tie break, players will change ends after every 6 points.
7.3 Correcting Errors
7.3.1 If players fail to change sides as required, the correction must be made immediately once the mistake is discovered.
7.3.2 All points won before the error was discovered are valid. If the error is found after a faulty first serve, the server only has one serve remaining.
7.4 Case Decisions
Case 1: At the end of a set, we have a 120-second rest period. Do we have to change sides to start the next set?
Decision: Yes, if the total number of games played before the rest period adds up to an odd number, you must change sides.
No, if the total number of games adds up to an even number, no side change is required.
Case 2: At the end of the 1st game of each set, we have to change sides. Are we allowed a rest period?
Decision: No, the game must be continuous. There is no rest period after the 1st game of each set.
Section 8
THE SERVICE

8.1 Position for Serving
8.1.1 The server must stand with both feet behind the service line, between the imaginary extension of the central line and the sidewall (service box), and remain in this position until the ball is served.
8.2 Ball Bounce
8.2.1 The server must bounce the ball within the service box where they are standing before serving.
8.3 Feet Position
8.3.1 The server’s feet must not touch the service line or the imaginary central line.
8.4 Height of the Serve
8.4.1 The ball must be served at or below waist level when making contact, and at least one foot must remain in contact with the ground.
8.5 Serving Direction
8.5.1 The ball is served from the right side of the court, diagonally into the receiver’s box.
8.5.2 On the first serve, the ball must land in the receiver's left-side service box. After each point, the server alternates serving sides.
8.6 Movement During Service
8.6.1 The server may not walk, run, or jump while serving.
8.6.2 Small foot movements are allowed.
8.7 Service Attempt
8.7.1 Once the server attempts to hit the ball, it is considered a serve.
8.8 Wrong Side Service
8.8.1 If a serve is made from the wrong side, the error must be corrected immediately.
8.8.2 All points played before the mistake are valid.
8.8.3 A fault on the first serve must still be accounted for.
8.9 Choosing Who Serves First
8.9.1 Before the start of each set, the pair decides who will serve first.
8.9.2 Once decided, the server order cannot change until the next set.
8.10 Serving Out of Turn
8.10.1 If a player serves out of turn, the correct server must serve immediately upon discovery.
8.10.2 All points won before the error are valid.
8.10.3 If the error is not discovered before the set ends, the server order remains as is.
8.11 Readiness of the Receiver
8.11.1 The server will not serve until the receiver is ready.
8.11.2 The receiver must adapt reasonably to the server’s rhythm.
8.12 "Not Ready" Call
8.12.1 A "not ready" call cannot be made if the receiver has already attempted to return the serve.
8.12.2 If it is proven that the receiver was not ready, a fault cannot be called.
Section 9
SERVICE FAULT

9.1 Infringement of Service Rules
9.1.1 If the server breaks any of the service rules.
9.2 Missed Ball
9.2.1 The server misses the ball entirely.
9.3 Bounce Outside the Service Box
9.3.1 If the ball bounces outside the receiver's service box.
9.4 Ball Hits the Server or Their Equipment
9.3.1 If the ball hits the server, their partner, or equipment.
9.5 Ball Hits the Fence Before Second Bounce
9.3.1 If the ball hits the metallic fence before the second bounce.
9.6 Ball Bounces Out of Court Through the Gate
9.3.1 If the ball exits the court improperly after bounce.
Section 10
RETURN OF SERVER

10.1 Basic Return
10.1.1 The receiver must let the ball bounce and return it before the second bounce.
10.2 First Receiver Decision
10.2.1 The receiving pair decides who receives first.
10.3 Order of Receiving
10.3.1 Players alternate receiving; order remains fixed during the set.
10.4 Altered Receiving Order
10.4.1 If altered, continue until game ends, then correct.
10.5 Fault for Hitting the Receiver
10.4.1 If the ball hits the receiver before bouncing, it’s a fault.
Section 11
REPEAT OR "LET" AND "NET" SERVICE

11.1 Service "Net"
11.1.1 Ball touches net and lands in the correct box.
11.1.2 Ball touches net and then a player or equipment.
11.2 Service "Let"
11.2.1 Receiver is not ready.
11.2.2 Ball touches net and then a player.
11.2.3 On second serve, only second serve is repeated.
Section 12
REPETITION OR "LET" POINT

12.1 A "let" occurs and the point is replayed if:
12.1.1 The ball splits during play.
12.2.1 An external element invades the court.
12.3.1 Any unexpected disruption happens.
12.4.1 The umpire decides validity.
Section 13
INTERFERENCE
13.1 Deliberate Interference
Opponent wins the point.
13.2 Involuntary Interference
A "let" is called and the point is replayed.
Section 14
BALL IN PLAY

14.1.1 The ball is hit alternately.
14.1.2 Remains in play until a "let" or point decision.
14.1.3 Ball remains in play after bouncing on opponent’s side.
14.1.4 Court includes walls, fence, ground, net, and posts.
Section 15
POINT LOST

A player will lose the point if:
15.1 Touching net or opponent’s court.
15.2 Ball bounces twice or exits improperly.
15.3 Incorrect hit or return.
15.4 Ball contacts player or improper equipment use.
15.5 Player position violations or double faults.
Section 16
CORRECT RETURN

A return is correct if:
16.1 Ball is volleyed or contacts opponent.
16.2 Ball bounces correctly in opponent’s court.
16.3 Ball hits wall/fence after bounce.
16.4 Ball exits after valid bounce.
16.5 Ball touches net and lands correctly.
16.6 Ball hits valid object in opponent’s court.
16.7 Ball returns to server’s court legally.
16.8 Ball is scooped or pushed in one motion.
16.9 Ball bounces in a corner.
16.10 Out-of-court play is valid.
Section 17
POINT WON
18.1 Ball exits through fence or hole after bounce.
18.2 Ball gets stuck on wall after bounce.
Section 18
AUTHORIZED OUT-OF-COURT PLAY

18.1 Players may leave the court to play the ball if conditions allow safe play.
Section 19
CHANGE OF BALLS

20.1 Ball Policy Announcement
20.1.1 Organizers must specify ball details in advance.
20.2 Ball Change Timing
20.2.1 Balls are changed after an odd number of games or at the start of a set.
20.2.2 No ball change at the start of a tie-break.
20.2.3 Missed changes are corrected at the next opportunity.
20.3 Damaged/Lost Balls
20.3.1 Damaged or lost balls are replaced by the umpire.
20.4 Ball Availability





